Technical Character Animator

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Metaverse Game Studios

Remote Worldwide


Job Description

As a Technical Character Animator, you will be responsible for taking our Characters, Animation, and Character Pipelines to the next level

PLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION – NO OUTSOURCE ARTISTS OR STUDIOS

Responsibilities

  • Develop and maintain numerous character rigs in Maya across multiple projects
  • Write pipeline tools and scripts to aid the animation team
  • Ability to follow established specifications of existing rigs while developing improvements for future rigs
  • Work closely with the Character Art team to ensure all assets are delivered in a format that is suitable for rigging and animation
  • Import character rigs into Unreal 5, create physics assets, set up Anim Dynamics and cloth simulation when needed
  • Work with Animation team to develop animation-friendly rigs for a broad range of characters following existing technical requirements

Skills and Requirements

  • 3+ years in game development
  • Expert knowledge of animation and animation tools
  • Ability to iterate and implement quickly without sacrificing quality
  • Knowledge of game production pipeline and Unreal engine
  • Experience with organic and mechanical rigging
  • Understanding of scripting languages
  • Actively seek feedback to improve work while also providing guidance and feedback to peers
  • Experience with facial motion capture set up and rigging
  • Able to write technical documentation
  • Ability to self-manage tasks while communicating effectively with multiple departments in an ongoing fashion
  • Passionate about pushing the boundaries of hardware limitations in inventive ways
  • Ability to manage your own time and work within deadlines
  • Great communication and being a team player
  • Fluent in English, both verbally and written

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