Job Description
As a Technical Character Animator, you will be responsible for taking our Characters, Animation, and Character Pipelines to the next level
PLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION – NO OUTSOURCE ARTISTS OR STUDIOS
Responsibilities
- Develop and maintain numerous character rigs in Maya across multiple projects
- Write pipeline tools and scripts to aid the animation team
- Ability to follow established specifications of existing rigs while developing improvements for future rigs
- Work closely with the Character Art team to ensure all assets are delivered in a format that is suitable for rigging and animation
- Import character rigs into Unreal 5, create physics assets, set up Anim Dynamics and cloth simulation when needed
- Work with Animation team to develop animation-friendly rigs for a broad range of characters following existing technical requirements
Skills and Requirements
- 3+ years in game development
- Expert knowledge of animation and animation tools
- Ability to iterate and implement quickly without sacrificing quality
- Knowledge of game production pipeline and Unreal engine
- Experience with organic and mechanical rigging
- Understanding of scripting languages
- Actively seek feedback to improve work while also providing guidance and feedback to peers
- Experience with facial motion capture set up and rigging
- Able to write technical documentation
- Ability to self-manage tasks while communicating effectively with multiple departments in an ongoing fashion
- Passionate about pushing the boundaries of hardware limitations in inventive ways
- Ability to manage your own time and work within deadlines
- Great communication and being a team player
- Fluent in English, both verbally and written
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